I remember on TV there was this wave machine where the water is pumped over a surface. Well I thought it would be better to get full on tubes. So here is the first atempt at animating a real wave machine.
Another polygon preview:
If we look at the last frame and compare a polygon preview with a isosurface render.
So whats going on. Well the last frame took almost 10 mins on a AMD64 X2 5000+ with java64. Thats slow for such a fast machine. This is not so good for debugging so I put some effort into preview visulaizations. So I produce a single axis alginged triangle for each particle. This also includes boundry particles, thats what the stationary ones are. It the first splash you can see them on the surface of the object.
So now with rapid visulaization I should be able to finish this plugin sooner rather than later. But be warned I start my next german course next week so I will be very busy.