So for the first beta there is going to be a lot of options. For the most part folk won't want to adjust them, however they should provide work arounds for most problems you will encounter. In particular since I still don't have adptive steps there is the problem of choosing small enough step sizes, otherwise the fluid blows up, more or less.
There is still a bit to do. I need to put in motion avraging code, theres the partical density and the scale factor to add. Also there is some code cleaning to do. At this point I will stick with the main AoI realease and work with the new beta stuff later. As a result renders are a little slower than they need to be at this point.
Same slosh without the box and using the raytracer